@misc{Czub_Marcin_Influence_2014, author={Czub, Marcin and Piskorz, Joanna and Misiewicz, Mateusz and Hodowaniec, Paweł and Mrula, Małgorzata and Urbańska, Katarzyna (psycholog)}, copyright={Copyright by Marcin Czub, Joanna Piskorz, Mateusz Misiewicz, Paweł Hodowaniec, Małgorzata Mrula, Katarzyna Urbańska}, address={Wrocław}, howpublished={online}, year={2014}, publisher={Department of Psychology, University of Wrocław}, publisher={http://www.psychologia.uni.wroc.pl www.psychologia.uni.wroc.pl}, publisher={Publishing House eBooki.com.pl}, publisher={http://www.ebooki.com.pl/ www.ebooki.com.pl}, language={eng}, abstract={Virtual Reality (VR) technology can be applied during pain treatment, acting as an effective distractor from pain stimuli. In our paper we investigate how memory influences experienced intensity of thermal pain stimuli. An experiment (within subject design) was conducted on 35 students fromvarious Wroclaw universities. A cold pressor test was used for pain stimulation. Participants were immersed in customized virtual environments, created for thisparticular study. The environments differed at the level of memory engagement while playing a game. Pain measures were determined by the lengthof timeparticipants kept their hands in cold water (pain tolerance), and their pain rating intensity was measured on the VAS scale (pain intensity).Participants were asked to put their hand in a container with cold water and keep it there until the pain became difficult to bear. In both VR conditions participants kept their hands in the cold water significantly longer than in a non-VR (control) condition. Results of pain intensitymeasures were inconclusive. We did not find any significant differences in effectiveness in the virtual environments that were used.}, title={Influence of memory on experienced pain during Virtual Reality analgesia}, keywords={virtual reality, cold pressor test, memory, pain, video games, attention distraction}, }