TY - GEN A1 - Karkut, Daniel A2 - Gołaczyński, Jacek A2 - Mazurkiewicz, Jacek A2 - Turłukowski, Jarosław A2 - Karkut, Daniel PB - Wydział Prawa, Administracji i Ekonomii Uniwersytetu Wrocławskiego PB - Oficyna Prawnicza N2 - Apart from the film industry the industry of computer games is the source of the largest incomes in the world of entertainment industry. Nowadays computer games reflect almost all aspects of real world and so-called virtual worlds function as alternative reality. In the light of this statement it is worth considering, whether there is a possibility of wounding feelings of dead person’s relatives (in real world) in virtual world by participating in computer game with making use of all opportunities given by its producer and creators of its particular elements. In the article the author makes the attempt to establish the possibility of violations of cult and memory of the deceased in virtual world of computer game and analyses potential violations of this personal right in computer game, in particular in computer game, in which there are millions of registered users participating L1 - http://repozytorium.uni.wroc.pl/Content/77864/PDF/26_D_Karkut_Naruszenie_kultu_pamieci_osoby_zmarlej_w_wirtualnym_swiecie_gry_komputerowej.pdf CY - Wrocław L2 - http://repozytorium.uni.wroc.pl/Content/77864 PY - 2015 KW - cult and memory of the deceased KW - virtual worlds KW - computer games KW - on-line games KW - avatars T1 - Naruszenie kultu pamięci osoby zmarłej w wirtualnym świecie gry komputerowej (?) UR - http://repozytorium.uni.wroc.pl/dlibra/publication/edition/77864 ER -